Qt 3D gives Qt advanced 3D features with flexible APIs in C++ and QML. Learn how to write Qt 3D applications from the ground up, control Qt 3D’s rendering algorithm with the Frame Graph and integrate Qt 3D inside a QtQuick application.
In this course you will learn Qt 3D and its use of modern programmable shader-based pipelines which can be applied to both OpenGL and OpenGL ES.
In the Qt 3D training students will learn how to:
In class, our expert trainers will walk you through all necessary topics using a mixture of presentations, examples, and hands-on exercises. By the end of the course you will be armed will all the knowledge you need to become immediately productive with Qt 3D and GLSL, and, in addition, take away over 60 working examples for future reference.
The Qt 3D Training requires use of Qt 5.7.1 or superior and assumes prior knowledge of Qt Quick. No prior knowledge of OpenGL is required.
We offer two types of in-person training: Scheduled, for individuals from diverse companies and In-Company for teams. Some on-line options may also be available.
Developers who want to get started with Qt 3D
The course is suitable for developers with no prior OpenGL knowledge
3-day training course
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* plus VAT if applicable
Integrating 3D content in applications is becoming a clear trend in many fields and is likely to become even more important in the future with the growth of Virtual Reality and Augmented Reality. Qt has always allowed you to integrate with OpenGL fairly easily, but managing the rendering code itself was still a very challenging task, often limited to a few specialized team members.
Qt 3D provides Qt with advanced 3D features with very flexible APIs available both in C++ and QML. It allows you to take full advantage of the enormous parallel processing power of today’s GPUs and maximizes performance by scheduling work across all CPU cores.