The following OpenGL courses provide introductory and in-depth coverage of Modern OpenGL, ranging from fundamental topics, rendering techniques, to OpenGL code performance. Our Qt 3D course teaches programmable shader-based pipelines using both C++ and QML APIs.
For selected courses, an optional fourth day is offered, providing an introduction to modern graphics APIs such as Vulkan or Metal and how the concepts originating in the OpenGL material have evolved to achieve more performance and more advanced rendering.
As in all KDAB's training courses, our trainers have a deep knowledge of the subject matter as well as a high level of tutoring skills.