This training course explores the implementation of many different rendering techniques to achieve cutting-edge visuals in OpenGL applications. Techniques are explored in depth with many examples, analysis of shader code and implementation details.
Courses are offered by KDAB trainers with a deep knowledge of OpenGL as well as possessing excellent tutoring skills.
As for all our courses, there will be a mix of presentation and labs and class numbers are restricted to a maximum of 12 people to ensure personal attention.
We offer two types of in-person training: Scheduled, for individuals from diverse companies and In-Company for teams. Some on-line options may also be available. Contact us for more information.
Developers wanting to understand and incorporate realistic advanced visuals into their projects, for realism, visualization or artistic effect
Developers already working with OpenGL, comfortable with the basics of specifying geometry, writing basic shaders and working with image data
3 Days
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* plus VAT if applicable
Hundreds of papers, textbooks and examples of different rendering techniques exist. In this course we explore some of the most widely used and generally applicable, to give students the confidence to create their own versions and gain a deep understanding of GLSL.